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Troubleshooting loading issues, any help appreciated!

2025-08-07 08:39:40
Hey guys, this is my first submit on Reddit ever. Anyways, down to business. I have been having issues loading matches in dota, and have been troubleshooting for literally days, but have found no fixes for my problem. My problem seems to be somewhat unique, but since Reddit is so huge, I expect my chances of getting an answer are best here. Now if there is a different subreddit I should be posting on, please refer me there. Like I said, this is my first topic.

My problem is that games take 5-8 mins to load. This makes dota unplayable because the lobby will time out. But once I am in the game, because I can load games a spectator, everything runs perfectly. I have a good computer so I very highly doubt its a hardware issue, I max out games like the Battlefront and other new AAA titles all the time. I have been playing dota for years, so this is really bumming me out. Every other game that I play (CS:GO, Battlefront, TF2, GTA Online, WoW) all work perfectly. My download speed from speedtest.net is ~55Mbps, upload ~7Mbps, 19 ping. I have suspicions that it has something to do with how MOBA/dota servers are set up, and how my network is connecting to them. But I do not know anything about networks really.

Before I decided to write this up, I connected to a dota game as a spectator, and will paste what the console gave me as I was connecting. This match took 4:56 to connect to. edit:Formatting

StartWatchingGame request SteamID: [...], watching SteamID: [I:0:0]
Received CMsgWatchGameResponse result 0.
Received CMsgWatchGameResponse result 1.
StartWatchingGame: Sending console command: connect_hltv 192.69.96.25:28027
SwitchToLoop remoteconnect requested: id [2] addons []
CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 52.860
CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arc_warden) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arc_warden_bg) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arc_warden) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/hero_showcase_arcana_zeus) no such group
SV: IGameSystem::LoopDeactivateAllSystems
HO: IGameSystem::LoopDeactivateAllSystems
SV: Disconnect client 'Czecherz' from server(1): NETWORK_DISCONNECT_SHUTDOWN
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 53.015
Network socket 'client' opened on port -1
CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 53.064
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 53.064
CL: Sending connect to 192.69.96.25:28027
CL: Received S2C_CHALLENGE [4117941753 auth 3] from 192.69.96.25:28027
CL: Sending C2S_CONNECT [43 protocol 4117941753 auth 3] to 192.69.96.25:28027
CL: Received S2C_CONNECTION from 192.69.96.25:28027 [addons:'']
CL: Connected to '192.69.96.25:28027'
CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
CL: Permit INetchannel::Transmit()
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [2] addons []
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
CL: CNetworkGameClient already exists for connection to '192.69.96.25:28027'
CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
CL: connection to '192.69.96.25:28027' already started
CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
Game: "Dota 2"
Map: "dota"
Players: 2 (0 bots) / 64 humans
Build: 6991
Server Number: 3
CL: CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000807 seconds
SV: Convar 'cl_predict' is cheat protected, change ignored.
UnserializeDMX: Unable to open file "0"
UnserializeDMX: Unable to open file "0"
ERROR: CParticleSnapshot::Unserialize - could not load file 0!
File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "particles/econ/events/fall_major_2015/compendium_points_fall_ambient_2015_magic.vpcf_c" (Error: ERROR_FILEOPEN)
No valid vcs file found for shader cables.vfx

CMaterial2::LoadShadersAndSetupModes(848): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!

CMaterial2::LoadShadersAndSetupModes(848): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!

CMaterial2::LoadShadersAndSetupModes(848): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!

CMaterial2::LoadShadersAndSetupModes(848): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
File error loading resource header "materials/models/props_gameplay/dota_ar_frame/dota_ar_frame.vmat_c" (Error: ERROR_FILEOPEN)
CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 4
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 5
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 6
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 7
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 8
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 9
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 10
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 11
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 12
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 13
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 14
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 15
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 16
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 17
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 18
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 19
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 20
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 21
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 22
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 23
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 24
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 25
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 26
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 27
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 28
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 29
CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
CL: OnStatusFinished for CGameClientConnectPrerequisite
CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
CL: IGameSystem::LoopActivateAllSystems
HO: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000497 seconds
Remote Connect (192.69.96.25:28027)
CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
CDOTA_SF_HTML disabled in Source 2
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - info_player_start_goodguys
Encountered entity that cannot be used in portrait maps - info_player_start_badguys
Encountered entity that cannot be used in portrait maps - ent_dota_game_events
Encountered entity that cannot be used in portrait maps - logic_relay
File error loading resource header "materials/particle/ground/crack_growth_01_noadd.vmat_c" (Error: ERROR_FILEOPEN)
light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
light has _fifty_percent_distance of 60.000000 but no zero_percent_distance
CL: Receiving uncompressed update from server
CL: Signon traffic "client": incoming 188.348 KB [307 pkts], outgoing 444.590 KB [9851 pkts]
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
WriteSteamRemoteStorageFileAsync( "scripts/clientstorage.txt" ) -> at 359.233
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
CAsyncWriteInProgress::OnComplete( "scripts/clientstorage.txt" ) -> Success at 360.788
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
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